The Adapter Design Pattern

Ariel Orozco's photo
Ariel Orozco
·Nov 23, 2017·

3 min read

The Adapter Design Pattern

We all use adapters in our daily life, when we want to connect a DVI monitor to a VGA port we need an adapter to do that, or when we want to use a microSD in a SD memory card. So guess what, we can do kind of the same thing using this design pattern.

An adapter allows you to translate one interface for use with another. Adapters basically allow objects to work together in a situation where they couldn't because of their different and incompatible interfaces. The adapter translates the calls to its interface into calls that the original interface understands.

To explain it a little bit better there's nothing like seeing it in action with an example. We're going to use PHP, but the same principles apply to any other language.

So imagine that someone gives you an old school Walkman, but you're a teenager that only knows how to use an iPod and touch buttons on the screen, so we're going to create an adapter for you, so you don't have to worry about how it works, you just touch on our Walkman Adapter and it does the job.

  1. First let's define our Walkman Class and Interface, so to keep it simple it just implements the pressPlay() function to start listening to music:
interface WalkmanInterface {

    public function pressPlay();


class Walkman implements WalkmanInterface{

    public function pressPlay(){

        echo "Playing some music on the Walkman...";


  1. Next we're going to take care of the iPod Class and Interface which implements the touchPlay() function to start listening music on the iPod:
interface iPodInterface {

    public function touchPlay();


class iPod implements iPodInterface{

    public function touchPlay(){

        echo "Playing some music on the iPod...";


  1. Now lets define our WalkmanAdapter Class. It must implement the Interface that we're currently using, in our case the iPodInterface and it must accept an instance of our Walkman Class on it's constructor. Remember we've to program to an interface, not an implementation. Watch how the touchPlay() function is translated into a pressPlay() Walkman function:
class WalkmanAdapter implements iPodInterface {

    private $walkman;

    public function __construct(WalkmanInterface $walkman){

        $this->walkman = $walkman;


    public function touchPlay(){



  1. Finally let's just create a sample Person Class that will just listen to music on a specific device:
class Person {

    public function listen(iPodInterface $ipod){



  1. Now to test it out let's just tell our person to listen to music on the Walkman using the Walkman Adapter by creating a new instance of WalkmanAdapter and passing out an instance of Walkman, so the adapter will take care of translating the touch action into a press action:
$person = new Person;

$person->listen(new WalkmanAdapter(new Walkman));

And the output will be:

Playing some music on the Walkman...

You can run and view the full code here:

And that's all! Painless code right?

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