#design-patterns
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Error handling is a critical aspect of writing robust and reliable software applications. In Go, error handling is designed to be explicit, making it...
So, what is it about? The Factory Method design pattern solves the problem of creating objects without specifying their concrete classes. It provides...
We all use adapters in our daily life, when we want to connect a DVI monitor to a VGA port we need an adapter to do that, or when we want to use a...
The Decorator Pattern is a structural design pattern that has the ability to add behavior to an existing class dynamically. We can use it to add...
A design pattern is a reusable solution that can be applied to commonly occurring problems in software development, think of them as templates for...